Showing posts with label F1 2010. Show all posts
Showing posts with label F1 2010. Show all posts

Tuesday, 21 June 2011

The wheel deal...*lol*

About six months ago, I picked up a Microcon MC2 Steering wheel from Argos, because - as you may have noticed - I am a fan of motorsport, and that extends to the videogame world as well. So, y'know, after having half a year to get used to the nuances of my favourite gaming accessory, I've decided to give a bit of a product review on how its turned out.

Now, there are quite a few people on sites like F1 Fanatic and The hardcore motorsport gaming sites insist that the only gaming wheels anyone should ever use are the likes of the £295 Logitech G27 and should only play a "proper racing simulator" like Rfactor.

Those are the same people who don't get that games like F1 2010 have to appear to a wider audience than the hardcore simulation crowd, and in fact have to work to appeal to the widest fanbase of F1 to recoup the money spent on the game in the first place.

I play games because I want to enjoy them. And that's precisely what I've been doing with the MC2. So, Thinking about it recently, I've subjected the MC2 to what I'm calling the "Five Game Test."

In order to see how best the wheel works, I've needed to use it on a variety of games. This being me, I have a pretty decent selection of racing games, so the ones I've chosen are:

Race Driver: GRID

F1 2010

Need For Speed: Shift

Sega Rally Online Arcade

Forza Motorsport 3.

Firstly though, a bit about the wheel itself. "But Ben," I hear you say "It's a steering wheel. It goes round and a car turns. what more do I need to know?"

Well, it's never quite that simple. The Minicon wheel, as the name suggests, is built to be smaller and a bit more portable than a wheel the size of a logitech - which is generally 1:1 scale with an actual car steering wheel. it works very well for this reason: the wheel fits very easilly on your lap, and comfortably as well. The base of the MC2 has a pair of fold out struts that can wrap either side of your legs, but to be honest I've never had any use of them - they push your knees together very tightly if your sitting on a chair, and the moulded base means you don't really need them to prevent the wheel slipping. The pedals that come with have an accelerator and a brake, but no clutch as there isn't a gear handle. It also has three suction cups on the base for if you want it to stick to a table.

Now, the wheel is wired, and has about 2 metres of cable, but it wouldn't be ideal for someone who has their lounge and xbox set up for Kinect usage as you'd probably have to sit on the floor in front of the TV. The pedals have about 4 feet of cable, so have a decent amount of space for taller people - unless your planning on driving standing up, which would be silly.

The wheel itself has a good solid feel to it, with a decent amount of tension on it's steering column, with both lightness of movement and enough resistance to make action an actual physical effort. The back of the wheel has two paddles within easy reach, and these are primarily there if you're into manual shifting. for the purposes of this review, I'll be doing just that.

Onto the games!

---F2 2010---

Car: Mclaren MP4-25

Track: Istanbul Park.

Lap Time: 1:26.733

It took a me a good while to get back into the swing of F1 2010 when I plugged the wheel in I haven't played it in quite a while and I'd completely forgotten that driving an F1 car around the track is completely different to any other kind of racing game. For a while I found myself pretty much missing every single apex on the track, and given it was my first time using a manual shift I hate to think just how many times I would have blown up a £100,000 F1 engine. When I did finally hook together a lap though, I felt absolutely brilliant. Using the wheel was intuitive and fun. Flat out through Istanbul's infamous Turn 8, I had no problem holding the wheel to the racing line and shifting up at the same time. One worry I did have was that, given the options like wing angle and engine setting are selected from the D-Pad in the centre of the wheel, it would be difficult to do all those things at once, but once I'd gotten into the habit, I selected a higher engine setting without any great difficulty. While I doubt I'm ever going to be a great threat to Seb Vettel (lets face it, who is these days), I was able to bring home a pretty decent lap time in the end.

---Need For Speed: Shift---

Car: BMW M3 GT2

Track: Brands Hatch GP

Lap Time: 1:39.099

Now, this one was certainly a bit more... Interesting. Given that it's intended as a more arcadey game anyways, NFS:Shift's cars come with a handfull of oversteer that it takes a while to get used to. I know the Brands Hatch Circuit pretty well, but it took me quite a while to hook up a half-decent lap, as I was too busy trying not to bin it into the gravel. I started with a Nissan GT-R, but it was so slidey that I decided to try with the M3 instead, and found it much better. to be honest, I've always struggled to find Grip in shift, and using the wheel didn't help much as the inherent nature of the game meant the wheel felt very sensitive. Once I'd adapted to that, however, it was pretty good - I was nailing the corners pretty well, if a little bit driftily. The earlier twitchiness did mean that out of habit I found myself shifting down a gear too far on the high speed corners, which probably accounts for my fairly slow lap time. The once fault I had with the wheel is that the Brake pedal seemed to switch suddenly between very light and very heavy with no inbetween, but again, this might just have been my heavy left foot. Once I'd gotten used to the game mechenics, it was decent fun. thank god for the runoff areas though!

---Race Driver: GRID---

Car: Chevrolet Lacetti Touring Car

Track: Donington Park National

Lap Time: None Set

Oh Dear. Oh Very Dear. The game and wheel both fell down very hard on this one. I've enjoyed GRID a lot over the year since I got it (I've only had the Xbox about 14 months) and both offline and occasionally online its been a good, punchy Arcade racer. But not with this wheel. If NFS:Shift came with a handfull of Oversteer, GRID came with both hands, legs and it's mouth full of it. I tried playing with the settings for the wheel in the games menu, I tried being less sharp with the wheel, but a typical corner went "slight turn, slight turn, slight turn, MASSIVE OVERSTEER, Spin." No matter what I did, the car simply wouldn't turn in properly to a corner, as even on front wheel drive cars like the Lacetti, the rear would step out and I'd spin the bastard. I didn't even get around a full lap of Donington before I gave up and Rage Quit. Very dissapointing.

---Forza Motorsport 3---

Car: Ford Focus ST

Track: New York Circuit

Lap Time: 1:33.771

The wheel definitely took a round back with Forza. I picked the Focus as a baseline car, and it worked pretty well, although since it wasn't race tuned, the steering felt very heavy at times, and I ran out of pedal lift before being able to brake at some of the sharper turns. The steering was still quite responsive and the gearshifts felt realistic without being clunky, and I was able to access the telemetry screen using the D-pad without any major dramas. I do have to say though, for anything like livery design and storefront on Forza, stick to the joypad - the wheel is not suited to it.

---Sega Rally Online Arcade---

Car: Skoda Fabia RS

Track: Alpine Circuit

Lap Time: 1:12:38

The wheel works, to be frank, pretty damn awesomely with this game, but to be fair, it is a very forgiving game - except when you clip a wall. Manual shifting worked as close to perfectly as you can ask, and the steering had just the right balance of sensitivity and rallying-oversteer to allow me to flick the car into the corners. I had the accelerator buried to the floor most of the time, and the brake pedal barely needed more than a dab, but I've been using the wheel both offline and online and it's won me victories in and of itself by giving me the chance to be smoother through the corners and sharper on the gearshifts. One weird bug though is that the force feedback locked on after the race and turned the wheel into a constantly vibrating presence in my lap, and I had to exit the game before it stopped.

OVERALL SCORE

4/5 games. A good score, but given that one of the games it's said to be ideal for on the box is one of the ones that let it down, make sure that you're not buying the MC2 specifically for one game, becuase if it turns out not to suit it, you're going to have a large £35 paperweight. I'd still have it over a £295 logitech paperweight any day though!

Monday, 14 December 2009

An Electric F1 car? MADNESS.

I came up with today's rant after a talk with my Environmental-former-Greenpeace-Activist Wife. Blame her.

The Rules for Next season of Formula 1 have been announced for some time now, and key on the list is the fact that refueling has been banned for the 2010 season. Now, as seen in the previous couple of posts – and to Kimi Räikönnen's detriment – refueling can have some fairly dire results when it comes to accidents.

However, for me at least, the ban on refueling has a far more significant knock-on.

In these days of climate change, global warming and mass panic over the fact that the Earth's polar ice-caps may indeed vanish in the near future, the Ban on refueling can be taken to represent the fact that Formula 1 is finally moving towards a more environmentally friendly method of racing.

F1 has long been criticised for its environmental image. When Honda used the “EarthDreams” livery, they were criticised for 'Greenwashing' their image. Bridgestone were accused of similar crimes when they declared that the green stripes on their tires represented their support for the FIA's “Make Cars Green” campaign.

A nifty trick. In the first case, the Honda RA107 got five miles to the gallon and produced over 138 tonnes of carbon per race. In the second, Bridgestone pushed for the “two-compound” rule – forcing the cars to use multiple sets of tires per race, as opposed to 2005 when they used one set per race. The sheer amount of rubber destroyed in these tires is borderline obscene.

Although, admittedly, the RA107 livery was more of a marketing move than an attempt to make the cars more environmentally friendly, the new rules of F1 are a positive step in the right direction.

While the cars, for at least one season, may be using just as much fuel as before, the nifty trick regarding this is that, initially, the cars will have to compromise in order to carry that amount of petrol.


The knock-on effect being that the cars will have to become more fuel efficient. Through this, we could see the re-introduction of the KERS system. For those of you unfamiliar with F1, the KERS system harvested the thermal energy created by braking the car and put into a battery, this could then be used to give the car a temporary 60 BHP boost in power. Now, that system, for 2009, was abominably expensive, with all the teams dropping it for 2010. However, with fuel space at a premium – none of the teams can afford to compromise their aerodynamics for fuel – Surely it is only a matter of time until KERS makes a comeback to give those cars an edge around the track.

All of this leads to less fuel being used. Those cars have to become more fuel efficient, while staying competitive. The team that makes the most fuel-efficient car will use less fuel. That makes them able to run at lighter weights. That makes them faster.


So what we'll have is a new F1 arms war. In order to make the faster car, they have to make them better at using less fuel. So the next stage is to use less tires. The simple solution here is to go back to using only one set per race. Now the nifty thing about the slick tires the cars have gone back to using is that the pressure is more evenly distributed over their surface – meaning that they break down at a slightly slower rate than the grooved tires that were used in 2005. Of course, this all revolves around the “two-compounds” rule being revoked. Bridgestone make an awful lot of money out of that rule.

However, after 2010, Bridgestone will no longer be supplying the tires for Formula 1 Competition. So, whoever comes in has the opportunity to make a significant environmental impact.

So, what am I building up to here? Well, to illustrate, I want to introduce you to an electric car:




What...? No, not that one! That car blows!


I meant This One:



Now that Sexy beast of a car is the Lightning GT. And it is a fully electric car with a range of 188 miles. It uses KERS to keep its batteries charged up. The Lithium-Titanate batteries have a lifetime expectancy of twelve years.

Words fail to describe how much I want one. And at £120,000, its about 35 times cheaper than the average F1 car as well.

Now, This gives me hope that we will see a fully electric Formula 1 car within my lifetime. And not just an electric F1 car, a competitive electric F1 car. And the first time one of those near-silent electric F1 cars wins a race, the other teams with their Gas-Guzzling cars are going to look at it and go “wait a minute...”

And that, Ladies and Gentlemen, is where F1 will finally make the step to not only being the worlds Premier Motorsport, but the worlds most environmentally friendly as well.

And that's just what the sport, the fans, and the world need to see.

-Bendana